Luke Whittaker established the indie games company State of Play in 2008, and specializes in the design and animation of hand-crafted games, often using pencils, papercraft and laser cutting to create game art.
At State of Play he developed the IGF-nominated puzzle adventure game Lume, as well as the forthcoming sequel Lumino City, which involved the creation of a miniature city out of paper and cardboard, including working lights and electric motors.
Keep it real
For the last three years the puzzle adventure game Lumino City has been taking shape at State of Play Games.
Collaborating with artists, architects and model-makers, we've build an eight foot high interactive city, and have been using motion control rigs, video footage, stop motion animation and still photography to create a photo realistic interactive space.
This talk will take you through the ideas, the techniques, the struggles and victories which have been a part of turning the vision into a reality.